Crystal Redux is a project started by Mori and xelados, members of the #pixelation channel on the SorceryNet IRC network. It started out as a simple desire to remake what the two considered Game Freak's best iteration of the Pokémon series: the Crystal version. Soon after casual brainstorming started, they began to realize the project's potential as an actual video game. This page will serve as an outline for the project.

Game Engine

The game will be displayed in a screen/window that is 256 pixels by 192 pixels. It will be 2-D, and follow the same general art style of the original Pokémon Crystal. Tiles will be 16 * 16 pixels, and the movement engine will be tile-based with diagonal movement included.

Battle System

Crystal Redux's battle system will be nothing more than a modified version of Pokémon Crystal's battle system. The statistics of some Pokémon will be changed, the type-matchups will be shifted, and some Pokémon types will be changed. All in all, the changes will be geared to make Pokémon more closely balanced in stats and movepool depth, and alleviate extremely poor type match-ups, such as Parasect's Bug/Grass type combination.

Stat Changes

Type Match-up Changes

Pokémon Type Changes