Crystal Redux is a project started by Mori and xelados, members of the #pixelation channel on the SorceryNet IRC network. It started out as a simple desire to remake what the two considered Game Freak's best iteration of the Pokémon series: the Crystal version. Soon after casual brainstorming started, they began to realize the project's potential as an actual video game. This page will serve as an outline for the project.

Game Engine

Screen Size
256 * 192 pixels (16 * 12 tiles)
Tile Size
16 * 16 pixels
Movement
Tile-based, with diagonals included

Battle System

Crystal Redux's battle system will be nothing more than a modified version of Pokémon Crystal's battle system. The statistics of some Pokémon will be changed, the type-matchups will be shifted, and some Pokémon types will be changed. All in all, the changes will be geared to make Pokémon more closely balanced in stats and movepool depth, and alleviate extremely poor type match-ups, such as Parasect's Bug/Grass type combination.

Note: Don't even bother outlining movepool changes. There will be far too many to outline.

Stat Changes

Type Match-up Changes

Pokémon Type Changes

Technique Changes

Overworld

The overworld in Crystal Redux will be an upgraded and more diverse version of Johto, and possibly an entirely new continent/area to be made from scratch. The structure of this new land is yet to be decided on by the creators. Many changes will be present in the upgraded Johto, however, including weather, more phases of day and night, sidequests, interactive environments, and more.

Weather

Mori can outline this, it's his idea. :P

Time

One of us should handle this soon.

Sidequests

A wide variety of sidequests will be implemented in the overworld to encourage players to talk to NPCs, explore the overworld, and catch more Pokémon.

Pokémon-centered quests

Reward-based quests

Interactive Environments

Random Ideas

This section will be devoted to listing the ideas that the creators come up with to prevent memory loss. :P

CrystalRedux (last edited 2008-02-05 05:46:31 by localhost)